Jul 22, 2005, 10:56 PM // 22:56
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#21
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Academy Page
Join Date: Jul 2005
Location: Christchurch, New Zealand
Guild: Red Order
Profession: Mo/R
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I'll throw my 2 cents in here, I dont like the idea here is why......
A responsable guild leader should inform his guild of goings on in his life.
That is.....
If he/she is unable to play for a prolonged period of time, an officer of his/her choice should be appointed to act as leader in the interem.
My guild has a rule that all members must play at least twice a week.. (unless otherwise agreed upon eg. holidays etc.). This goes for me too. If I was unable to make this commitment then I would have to stand down as leader and appoint a trusted/deserving officer the role.
Lets face it theres not much emphasis put on the leader ATM ..
that is.....
he/she has almost the same power as an officer. So the officer will not go POWER MAD with his new status as in reality he is not gaining much.
My suggestion is to either .... wait for the leader to return and discuss your concerns with him/her...
or leave your guild taking your friends with you.
Cheers
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Jul 22, 2005, 10:59 PM // 22:59
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#22
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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But officers can't redesign capes or such, and can't affect other officers.
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Jul 23, 2005, 12:37 AM // 00:37
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#23
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Academy Page
Join Date: Jul 2005
Location: Christchurch, New Zealand
Guild: Red Order
Profession: Mo/R
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Quote:
Originally Posted by Iceciro
But officers can't redesign capes or such, and can't affect other officers.
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An officer shouldnt need to affect other officers. and the cape should be voted on by the whole guild... well..... ours did. Unless your guild is a dictatorship then I suggest you buy a gun. (joke no flames please)
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Jul 23, 2005, 12:44 AM // 00:44
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#24
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Only need 1 cape design for guild, its not like you should change it every week. If you hang around same area "Marhan Grotto" people will start to recognize your cape. Officers can do anything Guild Leader can cept for buy guild hall and capes, if guild leader is gone whoop de do, nothing changes, you can form GvG matches.
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Jul 23, 2005, 01:05 AM // 01:05
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#25
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Frost Gate Guardian
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Ousting a leader seems too radical for me, even if he has been absent in a long time.
If it was to be done by voting between the officers, I'd say it should use a consensus model - if apart from being absent for a long time, the leader doesn't have the trust of ANY of his officers, he probably has earned his demotion (come on, a guy in this situation must have promoted random people to officers)... but it still seems just a tad radical, since as someone pointed out, the leader might have invested a ton of gold in his guild, and he might be absent due to circumstances which he can't control. Also, a consensus model wouldn't work if one of the officers is also absent and doesn't look like he'll show up again soon.
So, here's an idea - if the leader hasn't been on in X weeks, the game could randomly (or maybe this could be decided by majority vote between the officers) give one of the officers temporary leader powers - he can demote and kick officers, but he cannot disband the guild *and* he is automatically demoted back to "regular" officer as soon as the real leader logs on again. What do you guys think?
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Jul 23, 2005, 03:39 AM // 03:39
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#26
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Surface Warfare and Tactics
Profession: E/N
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Perhaps that is the best method.
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Jul 23, 2005, 03:59 AM // 03:59
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#27
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Agreed. There should be certain circumstances in which a guild is allowed to vote to kick members - and even the leader. Also, there should be more than just three positions. The guild hierarchy needs to be customizable in every aspect. That way you can have members, officers, and one imbetween leader and officer just in case.
__________________
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Jul 23, 2005, 04:14 AM // 04:14
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#28
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Frost Gate Guardian
Join Date: Jun 2005
Profession: Mo/
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i guess im lucky that my guild leader has not been absent for a long period of time, but to be able to kick your leader is just plain wrong. he started it, he created it, he invited you and even promoted you. why would you backstab him/her. sure the person is absent for a very long period of time, but come on guys. if you dont like it, LEAVE simple as that.
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Jul 23, 2005, 04:29 AM // 04:29
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#29
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Academy Page
Join Date: Jul 2005
Location: Christchurch, New Zealand
Guild: Red Order
Profession: Mo/R
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*sigh* and it starts "Guild Politics"
I say no change needed.
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Jul 23, 2005, 04:58 AM // 04:58
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#30
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Oh, I would not be happy at all if someone came in and stole my guild. I worked real hard to get 2k in Presearing so we could have capes right away. I worked even harder, doing Fissure run after Fissure run to get the money needed for my Guild Hall.
I'm a fairly active leader, more so than my guild members, but I have been out of action for a few weeks, things happen sometimes. Things that you can't control. I have over 300 hours logged on this game, and I'm sure half of that has been for my Guild. For someone to be able to take all of that away is just nonsense.
I suggest you create your own guild from scratch, raise it into something and then see how you feel about this issue again. After you help all your members so much, I'm sure you'll see that being backstabbed is not cool.
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Jul 23, 2005, 01:12 PM // 13:12
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#31
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Krytan Explorer
Join Date: May 2005
Location: Somewhere cold
Guild: The Followers of the Messiah
Profession: W/Me
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Being guild leader is exhausting, especially when you 1st start it and invite a bunch of newbies who want you to help them with ft ranik or frontier gate. To tell ya the truth I allways skip those missions now LOL, and go staight to Nolani Academy, one thing for sure its not fun doing same mission over and over with different guild members. One thing I hate being officer is that guild members CONSTANTLY ask you for help, I'm sure its much worse being a leader and dealing with all this Can you help me? Do you wanna buy?
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Jul 23, 2005, 01:23 PM // 13:23
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#32
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
Originally Posted by Eder
Ousting a leader seems too radical for me, even if he has been absent in a long time.
If it was to be done by voting between the officers, I'd say it should use a consensus model - if apart from being absent for a long time, the leader doesn't have the trust of ANY of his officers, he probably has earned his demotion (come on, a guy in this situation must have promoted random people to officers)... but it still seems just a tad radical, since as someone pointed out, the leader might have invested a ton of gold in his guild, and he might be absent due to circumstances which he can't control. Also, a consensus model wouldn't work if one of the officers is also absent and doesn't look like he'll show up again soon.
So, here's an idea - if the leader hasn't been on in X weeks, the game could randomly (or maybe this could be decided by majority vote between the officers) give one of the officers temporary leader powers - he can demote and kick officers, but he cannot disband the guild *and* he is automatically demoted back to "regular" officer as soon as the real leader logs on again. What do you guys think?
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I was thinking the same thing after reading this threed. Leader goes to a "limbo" status after a set time of no login. An officer gets promoted and has full leadership but can't kick limbo leader or disolve the guild but all else have everything. When the leader logs back in Temp leader gets reassigned to officer again. Maybe have the option for the leader to designate the back up 2nd in command ahead of time? so if they leader account gets banned / etc it goes to the back up or random if backup is inactive / no longer in guild.
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Jul 23, 2005, 02:13 PM // 14:13
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#33
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Frost Gate Guardian
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Yes, I think that would be satisfactory as well, but then you end up with the possibility that both the leader and the second in command disappear for a while - then you have the same problem where officers aren't able to kick/demote inactive officers because only the leader or the pre-designated second-in-command can do that.
Handling inactive officers is the only issue I see, really... everything else can wait until the leader shows up again, but hanlding inactive officers is a guild maintenance thing, which you know a good leader would do if he was around.
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Jul 23, 2005, 02:17 PM // 14:17
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#34
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Lion's Arch Merchant
Join Date: Jul 2005
Location: New England
Guild: Metallica Roadies
Profession: Mo/Me
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now what do you do when a friend of yours convinces you to get this game, starts a guild, and only has 3 freaking people in it?! i feel bad leaving the guild! (this may be a bit off topic, i apologize)
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Jul 23, 2005, 02:37 PM // 14:37
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#36
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Lion's Arch Merchant
Join Date: Jul 2005
Location: New England
Guild: Metallica Roadies
Profession: Mo/Me
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can i recruit for a guild if i am not the leader?
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Jul 23, 2005, 02:43 PM // 14:43
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#37
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Sweden
Guild: Shiverpeaks Wolves
Profession: N/Mo
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wow that is pretty pathetic...if the officers want to be a guild leader then its obvious they have to start their own guild.
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Jul 23, 2005, 03:12 PM // 15:12
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#38
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Krytan Explorer
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The question is not that.
Problem is many people started Guild Wars, played for about 1-2 months and got bored and left, some of those people started a guild and the guild is still somewhat active but without the leader.
But without the leader they cannot do some things, such as getting a new guildhall or change the cape design.
The current solution is abandon the guild and start a new but that means having to buy new capes and a new guildhall and I think that is the issue with some people that rather simply continue in the guild and simply have a new leader.
Problem is that its not a simple solution, if the guild leader payed everything its not fair to demote him or remove him ... a
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Jul 23, 2005, 04:13 PM // 16:13
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#39
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Academy Page
Join Date: May 2005
Location: Calgary Ab Canada
Guild: Hell Bringers Clan [HELL]
Profession: Me/N
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i have to tell ya, if my guild booted me . . .i would lose my mind. i paid for the capes 3 times, i bought the sigil for 85k , i got everybody to join, promoted those that were fit to be officers. the rares ive given away amount to more than another 45k at least, not to mention all the armor and materials ive helped with/made.not to mention all the missions ive helped with. now im not online alot the last 2 weeks, and i may not be on for a good long while. it IS as simple as farming your ass off, and doing ALL the groundwork yourself if you want a guild to run how you like. that would ruin the game for me, and i dont mean "im not playing for awhile then maybe ill pck it up later" i mean i would walk away for good. if anybody in my guild, or any other guild are not happy, they can easily move on, or build there own guild from the ground up. as it stands im happy as hell that my guild cant "oust" me for any reason. Keep in mind, that im not saying that your concers are not valid, for sure they are, but punting the leader could possibly be the rudest thing ive heard of yet.
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Jul 23, 2005, 04:58 PM // 16:58
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#40
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Frost Gate Guardian
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Quote:
Originally Posted by sidepocket13
can i recruit for a guild if i am not the leader?
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If you're an officer, yes, you can invite people.
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